Mapping/Sharing Resources

It's possible to share resources across maps using dependencies. Features that support it:
 * custom 360 backgrounds images
 * custom targets images

To add dependency to a map: "IdsOfWorkshopDependencies": [ 1928033028,   1928034275  ], These numbers are ids of workshop maps for ex: https://steamcommunity.com/sharedfiles/filedetails/?id=1928034275
 * 1) Select it
 * 2) Click Other
 * 3) Click Open Folder and open file map****.json (or just click Edit Raw)
 * 4) Add dependencies to "IdsOfWorkshopDependencies" for ex:

After adding this parameter your map will look into dependencies for missing resources. This way you can upload for ex. "background.jpg" to only one map and reuse it in many others.

What happens during map load and looking for "background.jpg":
 * 1) Game looks for the file in main map folder
 * 2) If it's there load it and continue
 * 3) If it's not there check all dependencies and load first found file