Mapping/Parameters

= Main Settings =

Score Multiplier
(0.1 - 20)

Target size
(0.01 - 2)

Approach time
(100ms - 1000ms) Time to shoot a target after appearing

= Beats Settings = All of these settings are much easier to set using Beats Preview (todo: add how to open it).

BPM
(-1 - 600) Beats per minute, works for generator V3+. Calculates number of targets. 3 mins long song with ```BPM``` of 200 has 600 targets. If set to -1 it will use "Time between beats" below to calculate BPM.

Removed low beats
(0% - 80%) Removes the quietest beats by decreasing BPM or in other words decreasing targets count. 3 mins long song with ```BPM``` of 200 and ```Removed low beats``` of 20% has 600 * 0.8 = 480 targets.

Time between beats (start)
(80ms - 1500ms) Makes sure that beats are not too close to each other to avoid targets spawning too fast. In other words time between shots. Value of 300ms means that player on average has to shoot every 300ms.

Time between beats (end)
(80ms - 1500ms) Can be different than start value to make beats more dynamic and increase (or decrease) targets count linearly throughout the map. First is on map start, second on map end. For ex. if start is set to 300ms and end to 200ms player has to shoot every 200ms when getting close to the map end. In the middle he has to shoot every 250ms etc.

Samples Smoothing
(0 - 30) Try changing it in Beats Preview to see what it does.

Beat Width
(-1 - 30) Advanced option to be able to "catch" beats that are not instant. Defaults to Samples Smoothing when set to -1.

= Target types spawn chance =

Sliders
(0% - 100%) Chance to spawn a slider, 10% means 1 out of 10 targets will be a slider

Moving Red
= Distance =

Distance to next target
(0 - 180 degrees) Distance between targets, the bigger the further targets spawn to each other.
 * Horizontal
 * Vertical

= Spawn area =

Playarea size
(0 - 360 degrees) Total playarea where targets are not forced to spawn closer to map start
 * Horizontal
 * Vertical

Playarea border size
(0 - 360 degrees) Size of the border in which targets are forced to spawn towards map start, the closer the end of the border the higher chance of them being pulled back to the center.
 * Horizontal
 * Vertical

Min/Max distance to next target
(0 - 360 degrees) Clamps calculated Distance to next target. For ex. Min horizontal and vertical set to 5 can be used to prevent targets spawning too close to each other and overlapping.
 * Max/Min horizontal
 * Max/Min vertical

Playarea starting angle
(0 - 360 degrees) Sets where player looks at the map start, also used as playarea center location.
 * Horizontal
 * Vertical

Music Start Ratio
(0.0 - 1.0, default: 0.0) Sets at what point in song map starts.

Music Length Ratio
(0.0 - 1.0, default: 1.0) Sets how long the map lasts.

= Other =

Moving Red Speed Ratio
(0 - 10, default: 1.0) Sets how fast Moving Red targets move.

Moving Red Curved Paths
(true/false) Disable to make Moving Red targets move on straight paths and make them easier to hit.

Next Target Borders Visible
(true/false) Enables markers showing area in witch next target spawns.

Sound Waves Visible
(true/false) Enables visual sound waves.

Show Targets Instantly
(true/false) Makes targets fully expanded after spawning ignoring ```Approach time``` parameter.

Scale outlines from inside
(true/false) Changes how to outlines and targets are scaled during ```Approach time```.

Speed Mod
(true/false) Jl0J2KGzwNQ

Speed Mod Time Speed Increase Per Hit
(0 - 10)

Speed Mod Time Speed Decrease Per Miss
(0 - 10)

Music Parts Mods Enabled
(true/false)

Music Parts Mods Seed
(true/false)